Guides

Anomaly Lockdown Weapons, Armor, and Items

Full weapon stats, headshot multipliers, armor resistance, keycards, gadgets, grenades, and SCP-914 refinement paths.

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Items Guide

This page documents every equippable item in Anomaly Lockdown: primaries, secondaries, melees, keycards, gadgets, grenades, and armor. Numbers come from the community Miraheze wiki and are player-tested. Gun stats move between patches - check patch notes after major drops for the latest AKM, M249, and TAR-21 changes. This page is the reference; the weapons tier list is the opinion.

Headshots deal 1.5x damage on most guns. Shotguns deal 1.1x. SG533 and a few elite rifles deal 2x. TX-08 deals 2x. The .32 Revolver deals 1.75x.

Primaries

Primaries are medium-to-large firearms with more power and ammo than secondaries. They are the primary source of offense for most units. Players can aim down sights and reload.

Shotguns

Double Barrel. Damage: 24x6 (144) under 37 studs, 9x6 (54) at 37 studs, 3x6 (18) above 75 studs. Ammo: 2/16. Semi-auto. Medium equip speed. Max range: 100 studs.

XM1014. Damage: 13x6 (78) under 50 studs, 6.5x6 (39) at 50 studs. Ammo: 8/32. Semi-auto. Medium equip speed. Max range: 100 studs.

KSG. Damage: 9.5x6 (57). Ammo: 5/20. Semi-auto. Medium equip speed. Max range: 100 studs. KSG was nerfed on 21 August 2026.

Striker. Damage: 9.5x6 (57) under 37 studs, 4.75x6 (28.5) at 37 studs, 2.375x6 (14.25) above 75 studs. Ammo: 16/64. Full auto. Max range: 100 studs.

AA12. Damage: 14x6 (84) under 37 studs, 5.25x6 (31.5) at 37 studs, 1.75x6 (10.5) above 75 studs. Ammo: 20/20. Full auto. The Fine output king of Light Containment. Current meta. Max range: 100 studs.

SMGs

Kriss Vector. Damage: 9.6 under 125 studs, 5.76 at 125 studs. Ammo: 35/140. Full auto. Max range: 400 studs.

UMP 45. Damage: 8 under 125 studs, 4.8 at 125 studs. Ammo: 40/160. Full auto. Max range: 400 studs.

MP5k. Damage: 9.6 under 125 studs, 5.76 at 125 studs. Ammo: 25/100. Full auto. Max range: 400 studs.

Rifles

Famas. Damage: 14.08 under 125 studs, 8.448 at 125 studs. Ammo: 25/100. Burst with 0.3s cooldown. Max range: 400 studs.

F2000. Damage: 9.6 under 125 studs, 5.76 at 125 studs. Ammo: 35/280. Full auto. Max range: 400 studs.

P90. Damage: 10 under 125 studs, 6 at 125 studs. Ammo: 50/200. Full auto. Max range: 400 studs.

Honey Badger. Damage: 10.4 under 125 studs, 6.24 at 125 studs. Ammo: 30/120. Full auto. Max range: 400 studs.

AUG. Damage: 14 under 125 studs, 8.4 at 125 studs. Ammo: 30/120. Full auto. Max range: 400 studs.

SCAR-L. Damage: 18 under 200 studs, 7.2 at 200 studs. Ammo: 25/100. Full auto. Max range: 400 studs. MTF Commander and Chaos Delta Command hold this with infinite reserve.

M4A1-S. Damage: 11.1 under 125 studs, 6.66 at 125 studs. Ammo: 35/140. Full auto. Max range: 500 studs.

M4A1. Damage: 12.8 under 125 studs, 7.68 at 125 studs. Ammo: 35/140. Full auto. Max range: 500 studs.

AK47. Damage: 12.8 under 125 studs, 7.68 at 125 studs. Ammo: 35/140. Full auto. Max range: 500 studs.

Modified AKM. Added 24 August 2026 for GRU-P Commissar. Recoil changed 0.85 to 0.55 on 29 August 2026. Clip reduced 40 to 30, damage 22 to 21, spread 0.35 to 0.45 on 25 August 2026. Infinite reserve on Commissar kit.

SG533. Damage: 42. Ammo: 6/24. Semi-auto DMR. 2x headshot multiplier. Max range: 800 studs.

Heavy

M249. Damage: 14.4 under 125 studs, 8.64 at 125 studs. Ammo: 80/160. Full auto. Max range: 400 studs. Clip reduced 80 to 60, damage increased 14.4 to 16, weight increased 1 to 3 on 25 August 2026. UNGOC M249 added 24 August 2026 for UNGOC Commander with infinite reserve.

UNGOC M249. Same base stats as M249. Infinite reserve on UNGOC Commander kit.

Minigun. Damage: 15.2 under 125 studs, 9.12 at 125 studs. Ammo: 300/300. Full auto. No sprint while held. Windup and winddown. Max range: 400 studs. O5 armory exclusive.

TX-08. Damage: 45 under 125 studs, 18 at 125 studs. Ammo: 12/42. Semi-auto. 2x headshot multiplier. Max range: 200 studs. Rare spawn inside the 966 chamber.

Commander Exclusives

These rifles spawn on commander and elite kits with infinite reserve:

KitGunNotes
MTF CommanderCommander SCAR-L18 damage, infinite reserve
Chaos Delta CommandCommander SCAR-LSame as MTF
GRU-P CommissarModified AKM0.55 recoil after 29 Aug
UNGOC CommanderUNGOC M24960 clip, 16 damage
Serpent’s PatriarchKS-23MShotgun, added 25 Aug
LiberatorDual P90sTwo P90s, infinite reserve
VanguardLewis GunHeavy rifle
GeistM110Sniper, infinite reserve

Secondaries

Secondaries are smaller backup weapons when primaries run dry.

Taser. Damage: 15.2 under 125 studs, 6.08 at 125 studs. Ammo: 1/3. Fires a projectile. Applies Shock on hit. Max range: 200 studs.

Beretta. Damage: 12.8 under 125 studs, 5.12 at 125 studs. Ammo: 14/50. Max range: 200 studs.

Glock 18. Damage: 15.2 under 125 studs, 6.08 at 125 studs. Ammo: 12/42. Max range: 200 studs.

M93R. Damage: 15.2 under 125 studs, 6.08 at 125 studs. Ammo: 12/42. Burst fire with 0.5s cooldown. Max range: 200 studs.

USP-S. Damage: 13 under 125 studs, 5.2 at 125 studs. Ammo: 12/42. Max range: 350 studs.

Desert Eagle. Damage: 19.2 under 125 studs, 7.68 at 125 studs. Ammo: 9/31. Max range: 200 studs.

Mac 10. Damage: 8.8 under 125 studs, 3.52 at 125 studs. Ammo: 30/105. Full auto. Max range: 200 studs. Fine output with Deagle and revolver.

.32 Revolver. Damage: 23.2 under 25 studs, 22.04 at 25 studs, 9.28 above 125 studs. Ammo: 6/21. 1.75x headshot multiplier. Max range: 200 studs.

Melees

Melees drain Stamina when swung. Some can be charged for more damage.

Fists. Default for all human characters. Cannot be dropped. Athlete Perk replaces with Martial Fists.

Knife. Short-range. Has Grab (R) - a QTE that instakills targets with 400 or less max HP.

Baton. Applies Knockdown on victims at or under 500 HP when charged above 50%.

Stunstick. Applies Shock on victims at or under 500 HP when charged above 75%.

SCP-1509. Converts target on lethal damage.

Metal Pipe. Fine output from 914.

Keycards

Keycards open doors and rooms at different clearance levels.

KeycardOpens
Level 1SCP-914
Level 2Checkpoints (LCZ)
Level 3EZ checkpoints, EZ armory
Level 4Light Armory, HCZ armory, Gates A/B/C, Electrical Center (after 15:00)
Level 5O5, Alpha Warhead terminal
OmniEverything
Site Manager Keycard (4)Level 4 + Facility Cameras. Becomes Level 2 if refined in SCP-914
Hacking Device (L4)Certain Level 5 rooms

Gadgets

Gadgets assist with navigation, healing, and utility. Players can carry up to 3.

Vitamins. Heals immediately and over time. Canceled if taking damage.

Medkit. Heals more than vitamins, also over time. Canceled if taking damage.

SCP-500 (Panacea). Heals and clears SCP-008 infection and SCP-049 Touch of Death debuffs.

Handcuffs. Handcuffs Hostile or Neutral targets. 2 uses. Handcuffed targets drop items but keep armor.

SCP-010. Converts valid Hostile or Neutral targets to your faction. 2 uses. Does not work on SCPs, Commanders, or Elites.

SCP-018. Bouncing ball that exponentially speeds up. Can destroy doors and damage characters. Can kill teammates.

SCP-207. Damages user but makes them faster for 10 seconds.

SCP-268. Makes user invisible to Hostiles. Footsteps still audible.

SCP-662. Summons SCP-662-2 as an ally. 200 HP.

SCP-5944. Revives dead human players on use. Converts SCP-662-2 to your team.

Navigator. Standard navigation to key points.

Enemy Tracker. Tracks nearest enemy. Highlights allies on Surface. Does not track SCP-939 or invisible SCP-2006.

SCP Item Tracker. Tracks nearest SCP item.

Grenades

Smoke Grenade. Creates smoke cloud that makes targets cough. Does not damage.

Flashbang. Blinds targets within range for several seconds.

Gas Grenade. Orange smoke that damages and makes targets cough. Gas Mask protects.

Incendiary Grenade. Creates burning zone that damages targets inside.

Frag Grenade. Explosion deals 100-200 damage depending on distance. Destroys doors. Damage falloff with distance.

Armor

Armor reduces incoming bullet and melee damage. Resistance is not additive - it only covers the piece worn.

Head Armor

HelmetResistanceSpecial
Night Vision Goggles0%Night Vision (N), reveals 966, cuts fog
Gas Mask15%Protects from gas
Guard Helmet15%None
SH Respirator Mask20%Protects from gas
MTF Gas Mask20%Protects from gas
RRH Headgear20%None
CI Gas Mask20%Protects from gas
GRU-P Helmet20%None
UNGOC Helmet20%None
MC&D Headgear20%None
Reinforced Helmet20%None
RRH Commando Headgear25%Night Vision (N), reveals 966
Hierophant Mask35%Protects from gas
Braced Helmet45%None
Heavy Mask70%Protects from gas

Body Armor

VestResistanceSpecial
SCP-1033-RU0%Passive healing
MTF Riot Shield0%Blocks bullets and melees, limited health
Hi-Vis Vest10%Flashlight (N)
Hazmat Suit15%None
Light Vest15%None
Tactical Vest20%Standard reinforcement vest
Braced Armor45%None
Heavy Armor Suit70%Slows wearer

914 Refinement Paths

Armor upgrades on Fine:

  • Guard Helmet → Reinforced Helmet (15% → 20%)
  • Hi-Vis / Light Vest → Tactical Vest (10%/15% → 20%)
  • Grenades → Frag Grenade (utility upgrade)
  • Vitamins → Medkit
  • Medkit → SCP-500

Keycard upgrades on Fine:

  • Level 1 → Level 2 → Level 3 → Level 4 → Level 5 → Omni

Weapon outputs on Fine:

  • Most primaries → AA12 or M249
  • Secondaries can roll: Desert Eagle, Mac 10, .32 Revolver, or a random primary
  • Melees → Metal Pipe

Fine is locked. You cannot change the knob. See SCP-914 recipes for the full output table.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What headshot multiplier do shotguns use?

Shotguns use 1.1x headshot multiplier, not 1.5x. Plan AA12 as a body gun, not a head-click tool.

Which guns have 2x headshot multipliers?

SG533, TX-08, and a few elite rifles. The .32 Revolver uses 1.75x.

What is the Fine output from 914?

Most primaries become AA12 or M249. Secondaries can become Desert Eagle, Mac 10, .32 Revolver, or a random primary. Melees become Metal Pipe.

Does armor stack with a helmet?

No. Resistance only applies to the piece worn. A 70% Heavy Suit does not protect your unhelmeted head.

What keycard opens SCP-914?

Level 1 keycard. Fine is locked on 914, but Level 1 is the minimum to enter.

Can Site Manager Keycard be refined in 914?

Yes, but it becomes Level 2 - a downgrade. Do not refine it.