Anomaly Lockdown Elite kits and troopers
225 score, five kit rooms, a cap of two, and eight named Elites with unique guns.
Elites are the named shock troopers of Anomaly Lockdown. Every faction has one. You become one either as a reinforcement roll or by opening an Elite Kit after the server authorizes you. Allied factions may only have two Elites alive at a time (13 August 2026). Duplicates were patched again on 29 August 2026. This page is the kit list and the authorization loop. Pair it with Foundation and Class-D and Chaos for the units that escort you, and with the SCP roster for what you are supposed to peel.
The video below is a Serpent’s Hand Wanderer round. Watch the shotgun range and the portal habit, then come back to the kit table. One embed only.
How Elite Kits unlock
You need 225 Elite Kit Score without dying. Escaping and coming back as another unit does not reset the score. Score comes from:
- Damage to Hostiles, 1:1 with damage dealt
- MC&D SCP-item trade-ins, 75 points each
- A player you cuffed successfully escaping, 75 points each
Thirty seconds before a reinforcement wave (15:00, 12:00, 8:00, 4:00), the team with the highest Elite Kit Score that met 225 gets authorization. Kits then highlight through walls. Chat prints a cyan line: you are authorized, find a kit in any of the four underground zones plus Surface, do not die.
Kit rooms:
- Surface Twin Towers
- Surface Gate C
- Entrance Zone Gate C extra room
- Heavy Containment Heavy Armory
- Light Containment SCP Storage
Using a kit without authorization, or when your team already has an Elite, fails. Opening a valid kit transforms you into your current faction’s Elite with a short fanfare. Non-sub SCPs that escape can auto-receive kit authorization if a Wanderer has not spawned yet (29 July 2026 rework).
Shared Elite passives
Every Elite heals 1/200 of max HP per second, gets +50% QTE input bonus, cannot have reloads cancelled by damage, can break their own handcuffs, and cannot pick some object SCPs such as SCP-268. A yellow skull sits above them. Most play an Elite theme (Geist is silent). Treat the skull as a report target and a rally point.
Rare pity on the pity panel biases commanders and Elites on waves. It does not skip the 225-score kit path. VIP does not spawn Elites. Scripts that ESP kit rooms are a 24 August permanent ban; see the scripts hub.
Foundation: Ironclad and Liberator
Ironclad is Security’s shield Elite. 275 HP, 17 walk. Scorpion primary, Level 4 card, Enemy Tracker, vitamins or medkit, random grenade, handcuffs, Guard radio. The left-arm shield is impenetrable like a riot shield. Weak versus SCPs and melee stuns that drop the plate. Stand slightly left so the shield covers reloads. Liberators can fire from behind you.
Liberator is Nine-Tailed Fox’s all-rounder. 375 HP, 21 walk. Dual P90s (unswappable), Level 4, Rage Stims (16 seconds as of 14 August 2026, down from 20), Enemy Tracker, vitamins or medkit, random grenade, MTF radio. Rage turns eyes red, swaps to Super Martial Fists, speeds you up, and converts a lethal SCP hit into 1 HP. When Rage ends you lock for 15 seconds at 1 HP. Use it to break a 173 stare or a 106 grab, then hide. Dual P90s shred Hume up close and bloom at range. Crouch and ADS if you must take a hallway.
Foundation Enemies: Geist and Vanguard
Geist is Chaos’s glass cannon. 250 HP, 21 walk. M110, Modified Mac 10, Geist Knife, Cloaking Device, Level 4, silent footsteps, no Elite theme, immune to gas. The nearest hostile in range is Hunted: highlighted, grayscale prey vision, Geist theme only for the pair. Knife grab QTEs can instakill 008-2 and 035. M110 is a Surface gun; inside, swap to Mac 10. Cloak to grab or to leave. Fragility is the counter: catch Geist mid-cloak drop.
Vanguard is GRU-P’s tank. 450 HP, 17 walk. Lewis Gun. ADS with the Lewis cuts incoming damage to 50%, doubling effective HP. Slow draw, slow walk, melee is a death sentence because it unequips the gun. Hold a sightline with a Geist covering flanks. Attackers should disarm or flank, never walk the barrel.
United Nations, MC&D, Serpent’s Hand
Flametrooper (GOC). 450 HP, 20 walk. Flamethrower plus a random secondary. Melts 008-2 and 049-2. SCP-457 is immune to the flame. The backpack tank can be shot until it explodes. Keep range, avoid tight LCZ turns, and hold a secondary for 457.
Radiotelegrapher (UIU). 250 HP, 22.5 walk. Sawed Off. Hostiles in range are Radio-Located (red through walls for allies). Nearby allies are Super-Rallied: +20% speed, +20% resist, +20% damage. A truce shares the radio marks. Sawed Off one-taps most humans if you ADS close and headshot. Kill Radio first or you fight a highlighted army.
Director (MC&D). 450 HP, 20 walk. Midas Touch rifle, MC&D Summoner. Every two hostile kills recharges a spectator spawn as an MC&D Agent on your position. Farm easy picks, warp immediately, do not sit on the charge. The 13 August director-gun buff is why this kit still deletes mid-range humans.
Wanderer (Serpent’s Hand). 425 HP, 17 walk. Serpent’s Tooth shotgun, Wanderer’s Book, Modified SCP-5944. 5944 turns corpses into minions or revives SCPs at one-third max HP. The Book portals to MTF, Chaos, and GOC Surface spawns. Do not portal into a live wave. Talk to SCPs even if they cannot talk back. The Wanderer video on this page is that kit in a real round.
How to play around the cap of two
If your faction already has two Elites, stop hunting kits. Play weapons and SCP-914 like a normal reinforcement. If you are the second Elite, do not ego a 173 hallway alone: Ironclad plus Liberator is a phalanx, Geist plus Vanguard is a lane, Radio plus Flame is a short-range blob. Failed Elites feed how to survive checklists.
There are no promo codes that grant kits. Pity Rare only weights commanders and Elites on waves. Keep this page next to getting started so the 225-score loop is not a rumor.
Frequently Asked Questions
Quick answers to the most common questions.
How do I get an Elite Kit in Anomaly Lockdown?
Deal 225 Elite Kit Score without dying, then grab a highlighted kit in LCZ SCP Storage, HCZ Heavy Armory, EZ Gate C, Surface Gate C, or Twin Towers. Details are on this Elites page.
Does escaping reset Elite Kit Score?
No. Respawns from an escape do not reset the 225-point track.
How many Elites can one faction have?
Two alive at a time for allied factions as of 13 August 2026. Duplicate bugs were patched on 29 August.
Which Elite is best versus SCPs?
Liberator Dual P90s shred Hume up close. Flametrooper melts infection subs but not 457. Ironclad is weak versus SCPs. Compare guns on the weapons list.
Can scripts show Elite Kit rooms?
Item ESP is exploiting. The 24 August 2026 rules board is a permanent unappealable ban. See the scripts hub.
Does Rare pity spawn Elites at round start?
Rare biases Site Manager plus commanders and Elites on later waves. It is not a kit skip. Tune it on pity chances.