Anomaly Lockdown Class-D, GRU-P, Chaos, and MC&D
Empty pockets, Gate A hangars, 914 Fine guns, and Surface extracts.
Foundation Enemies are the other half of a Containment Breach opener: Class-D, GRU-P Expendables, Chaos Insurgency, and GRU-P proper. Marshall, Carter and Dark sit one faction over as Anomalous GOI, but they truce with this side and they loot the same O5 rooms, so they belong in this route. For white coats and Nine-Tailed Fox, use Foundation. For the things in Heavy Containment at 18:35, use playable SCPs. The roster index is the Players Hub.
Anomaly Lockdown is playable on Roblox and still in early development. Class-D do not start geared. Current meta on the weapons list puts orange suits at the bottom until 914 or an armory.
Class-D
Class-D spawn in LCZ cells with nothing. The rest of the server that did not roll personnel, Security, SCPs, or a rare Gate A Chaos pack becomes D-class. Cell doors, a Maintenance Closet next door, Medical Bay, Light Armory (Level 4), and SCP-914 are the minute-one loop. First minute, neutrals cannot harm each other. After that, Security shoots you.
Escape is the win condition that prints Chaos. First Class-D out of Surface becomes a Chaos Insurgency Chembrace (gas grenade launcher, AN-M14, gas mask). Later D-class become Chaos Soldiers. GRU-P Paramedic (AK47, Improved Aid Kit, Stim Bag) is the first GRU-P Expendable extract (added 13 August 2026). Nine-Tailed Fox Sentinel (Elite Warper gadget) is the first Foundation Personnel extract. Cuffed extracts convert toward the cuffing faction instead, so a Guard who walks you out in cuffs is not doing you a favor.
05 Rescue replaces ordinary D-class openers with Class-D Breachers: pre-equipped secondaries, low-grade melees, and cheap armor. Their cell release is delayed until 18:30, which is five seconds before SCPs drop. Do not treat Breachers like free spawn-kills on scientists; the delay is the whole point.
GRU-P Expendables
There is a 50% chance that one third of the D-class rolls are GRU-P Expendables. Same empty pockets, same cells, different team. First expendable extract becomes a GRU-P Paramedic (AK47, Improved Aid Kit, Stim Bag). Later expendables become GRU-P Conscripts (AK47, Level 4, GRU-P Helmet, Tactical Vest).
Expendables are not Chaos. They can truce with Chaos and with MC&D. They cannot assume a random orange suit is friendly after the first minute. Check names, radios, and the outline colors at 3:00 (red hostile, white neutral, green friendly).
Chaos Insurgency
Chaos is the D-class military wing. Rarely, a small Chaos Insurgency squad spawns at round start on Surface in the Gate A hangar. Their job is to push in, dump cards and guns downward, and keep LCZ alive until extracts convert into more Chaos.
Reinforcement Chaos Soldiers roll the CI primary table (Double Barrel through M4A1-S), Level 4, CI helmets, Enemy Tracker, Tactical Vest, handcuffs, CI Radio. Delta Command (Rare pity) holds a Commander SCAR-L with infinite reserve, the same S-tier Commander gun Nine-Tailed Fox uses.
Geist is the Chaos elite: M110, Modified Mac 10, Geist Knife, Cloaking Device, silent footsteps, no audible elite theme, 250 HP, 21 walk speed. The nearest hostile in range is Hunted (wall highlight, grayscale, red flashes). Current meta treats Geist as a high human pick, the same band as Liberator, which is why Class-D want that first extract.
Chembrace is the first D-class extract and a dire-wave special. Gas tools plus a mask. Use it on stacked MTF, not on a lone Janitor.
Chaos can truce with GRU-P and MC&D. Chaos cannot truce with Foundation. Gate A is still a fight if Nine-Tailed Fox also owns Surface.
GRU-P proper
GRU-P Conscripts, Commissar, Vanguard, and Paramedic are the reinforcement line. Commissar holds a Modified AKM with infinite reserve. Vanguard is the elite: Lewis Gun, 450 HP, 50% incoming damage while aiming the Lewis, no sprint while held. That is a doorway gun, not a 914 gun.
GRU-P wants the same extracts expendables already started. If expendables never left LCZ, the wave spawns a team with no Surface presence.
MC&D, mentioned because they loot your route
Marshall, Carter and Dark are Anomalous GOI, not Foundation Enemies. They replace a counter-wave, cap around four Agents, and stop further counter-waves while present. Agents spawn in both HCZ sectors with M4A1-S, USP-S, Hacking Device (L4), SCP Item Tracker, Light Vest. They extract SCP items to spawn extra Agents. Director elite holds Midas Touch and a summoner that refunds an Agent every two hostile kills.
MC&D can truce with Foundation Enemies. They want 05 Armory and 05 SCP Storage. If you are Chaos with a Level 4, you want those rooms too. Truce or race. Do not assume the suit with the tracker is your D-class buddy.
914, Gate A, and Surface
914 Fine is locked. Ordinary primaries become AA12 or M249. Cards climb. Vitamins become medkits, medkits become SCP-500. That is how Class-D leave C-tier on the gun board. Light Armory (Level 4) and dead Guards are the other sources. Do not sit in Intake arguing about Rough.
Gate A hangar is the Chaos early spawn and a Surface elevator. Gate B is the scientist-favored extract. Gate C hides an Elite Kit. All three Gates are Level 4 until 5:00, when EZ Gates lock open. Warhead can arm after 7:00 and auto-arms after 4:00. If you are still in LCZ at 4:00, you are not extracting, you are a crater.
Waves hit 15:00, 12:00, 8:00, and 4:00. SCPs spawn 18:35. Your 914 run has to finish before Heavy Containment fills. Full routes live on how to escape and map zones. Gun ranks after you leave the cell live on weapons.
Frequently Asked Questions
Quick answers to the most common questions.
Do Class-D spawn with a gun?
No. Empty pockets in LCZ cells. Closet, Medical Bay, then SCP-914. 05 Rescue Breachers are the exception, and even they stay locked until 18:30.
What is a GRU-P Expendable?
A 50% chance that one third of D-class rolls are GRU-P Expendables. Same cells, different team. First extract becomes a Paramedic; later extracts become Conscripts.
Where does Chaos spawn at round start?
Rarely, a small Chaos squad appears in the Gate A hangar on Surface. Later Chaos arrives as reinforcement waves. First Class-D extract becomes a Chembrace.
Should I truce with MC&D?
Chaos and GRU-P can truce with MC&D. Truces last four minutes, one at a time, voted when commanders or elites are close. MC&D still want the O5 rooms you want. Truce if you need guns more than storage.
Is Geist better than a random Chaos Soldier?
Yes on the current human board. M110, cloak, silent steps, Hunt highlight, infinite-reserve Mac 10. Soldiers still need 914. See the weapons list.
How do I stop Foundation from cuffing me out?
Do not walk into a Lieutenant with empty hands after minute one. Cuffed extracts convert you toward their faction. Fight, hide, or take how to escape seriously before Security finishes the stairs.