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Anomaly Lockdown Keycard clearances

Level 1 through Omni, Fine upgrades, and the doors that still eat a Class-D with a starter card.

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Keycard Levels

Keycards are the real progression layer in Anomaly Lockdown. There are no promo codes that grant Omni. You find a card, you Fine it in SCP-914, or you take one off a corpse. This page is the clearance table and the loot route. Keep Map Zones open for room names.

The gameplay clip in the middle is a human round in the current build. Watch how often a locked door ends a chase. One video only.

What each level opens

Level 1. Starter scientist / Class-D card. Opens SCP-914’s chamber and observation (the 914 gate itself is also Level 1, unusual for a gate). You can Fine. You cannot open Light Armory, EZ checkpoints, or Gates A/B/C.

Level 2. SCP-012 room door. A Fine from Level 1. Still not an EZ card.

Level 3. Entrance Zone armory and EZ checkpoints into HCZ. Checkpoints auto-close. This is the first card that lets a scientist leave LCZ without a teammate. Fine from Level 2.

Level 4. Light Armory, HCZ Armory, Gates A/B/C (the big EZ gates, not the Surface namesake), Electrical Center (after 15:00), 966 chamber. Site Manager Keycard (4) and the Hacking Device (L4) Fine as if they were Level 4. This is the “I can finish the round” card.

Level 5 / Omni. O5 Armory, O5 SCP Storage, SCP-008 observation, Alpha Warhead Terminal. Fine from Level 4 is a coin flip between Level 5 and Omni. Omni behaves as the top clearance. You want this before 7:00 if you plan to arm the warhead.

Reinforced Level 5 doors shrug off most door-break kits. 096 can still force gates when enraged. Do not stand in a Level 5 frame waiting for a teammate’s Omni if 173 is in the hall.

Where cards actually spawn

Class-D and scientists start in LCZ. Cells, Maintenance Closet, Medical Bay, and SCP Storage drop low cards and junk guns. Light Armory is Level 4: you need a Fine or a corpse to enter, then you take combat loot including Riot Shield armor. 914 is always in LCZ. Ride the intake booth so the output stays in your hands.

Security spawn in the EZ armory with department cards. Guards should not waste the first minute hunting LCZ 914 unless the escort is already moving. O5 in 05 Rescue still need a card climb; their title does not skip doors.

HCZ O5 rooms are Level 5. If you arrived with Level 4, you hold the armory and you leave. Surface warhead is Level 5. Gate elevators themselves are not carded the same way: you need the Gate room first.

SCP object rooms (010, 207, 268, 500, 662, 1033-RU, 1509, 5944) sit behind mixed clearances. Steal them after the door, not instead of the door. MC&D trade those items for points and extra agents.

The Fine path, compressed

914’s knob is stuck on Fine. You cannot pick Rough or Very Fine.

  • Level 1 or Site Manager (4) → Level 2
  • Level 2 → Level 3
  • Level 3 → Level 4
  • Level 4 or Hacking Device (L4) → Level 5 or Omni

One or two cycles beats camping. SCPs exist at 18:35. A third Fine while 173 walks the booth is how Omni runs die. Full gun and medkit recipes stay on the Clockworks page. Pity does not drop Omni. The 2x SCP pass does not drop Omni. Elite kits spawn with Level 4 already in the kit; they still need Level 5 for the nuke.

Doors, gates, and forced opens

E opens and closes doors. Gates are slow, loud, usually Level 4, 914’s gate Level 1. 096 can force a gate open while raging; follow fast. At 5:00 EZ gates force open forever, which is the backup for a runner who never found Level 4. After the warhead arms, every door and gate is forced permanently open for the 90-second evacuation. That does not give you a card. It gives you a hallway.

Console still needs a mouse and keyboard. Mobile now has inventory display. Neither setting forges a Level 5. Scripts that highlight card rooms are ESP. The 24 August rules board is a permanent ban. Walk the closet.

Keep this page next to Getting Started and How to Escape. Card, Fine, leave. That is the whole Class-D tech tree until someone hands you a kit.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What card do I need for SCP-914?

Level 1. The Clockworks gate is Level 1. Fine upgrades are on the SCP-914 page.

What card opens Gates A, B, and C?

Level 4. At 5:00 those EZ gates force open even without a card.

How do I get Level 5 or Omni?

Fine a Level 4 card or Hacking Device in 914. The output is Level 5 or Omni. O5 rooms also hide behind Level 5.

Does the Site Manager card count as Level 4?

Yes. Site Manager Keycard (4) Fines like a Level 4. It is also required for the camera terminal in Electrical Center.

Can I explode the warhead door?

No. The Alpha Warhead Terminal door is Level 5 and explosives will not destroy it. See Alpha Warhead.

Do codes give Omni cards?

No. The codes hub is empty as of September 2026. Cards come from loot and 914.